Here is just a short little list of comic books that i really think everyone should read, even if your not into comics.
Ill just post the cover and a short descripton. Also feel free to comment and post your own "must-reads".
This certian series is "The Fall Of Batman"
Bane is determained to end Batman by forcing him to fight most of his enemies to weaken Batman, and then finishing the job himself. While Batman is gone, Jean-Paul Valley, has taken over the role of Batman, but is not so mentally stable, and starts killing villians. Who will stop Jean-Paul?
Spiderman Blue, is a lot less action, and a lot more story telling and emotion.
This series is about Peter Parker reminiscing on Valentines Day about one of his dead true loves, Gwen Stacey. It flashes back and shows how Parker fell in love with her. While he is talking to himself, Mary Jane walks in (his current wife) and instead of getting angry, she fells symaphty for him and tells him that she misses Gwen also. A pretty emotional read.
Kinda like Homeward Bound meets Robocop...in a good way.
In it, animals are being transformed into intelligent experimental weapons, and three in particular are trained to work together as a team known as WE3. When the animals formerly known as Bandit the dog, Tinker the cat, and Pirate the rabbit are decommissioned and condemned to death, their doctor/trainer decides to let them escape. This book pulls no punches; sensitive readers will be moved to tears, and animal lovers might be moved to put the book down for a while before picking it up again. The violence is often graphic, but those who wade through all the blood will be rewarded with some badly needed closure. Compelling, moving, and disturbing, this is a thought-provoking work for mature readers.
Just want to know if anyone else is getting the pink error box after posting.
Im just gonig to shortcut my list cause i could go on forever, but everyone else please feel free to share you full opinons.
These are some games that you should either pick up or try playing somehow.
-Skate or Die (difficult but fun once your used to it)
-Final Fantasy 1 (bonus points for naming your characters after you/friends)
-Ninja Gaiden (first game ever with cut scenes)
-RIB Baseball (best sports game ever made)
-Kirby64 (i love kirby, and being able to combine powers for stronger ones is awesome)
-Duke Nukem 64 (Ain't got time to bleed)
(PSX, this one might be a little long)
-Breath of Fire 3 (awesome rpg, summoning is replaced with a system that lets you transform into different dragons)
-Bushido Blade (fighting game with no health bars, get hit at a vital point, you die)
-Gundam Battle Assault 2 (Fighting game with great looking sprites, and characters from 00, wing, MS. and G)
-Tekken 3 (bonus points whilst drunk)
-Final Fantasy 8 (awesome characters, and a unique summon system and magic system)
-Silent Hill (bonus points whilst in the dark)
-Castlevania Symphony Of The Night (bonus points for the true ending)
-Sonic Adventure (What can i say, it was fun.)
-Soul Edge (first in the Soul Calibur series, awesome storys, cool weapon shatter system)
-MvC2 (ITS MARHVAL BAHBEE!)
-Shadow Of The Colossus (this should be on everyone's list)
-Kingdom Hearts (sigh, i know im a tool for liking it, but 1 actually has a good story, 2 doesnt)
-FF12 (bonus points with gameshark)
-Halo 2 (bonus points whilst glitching)
-Dark Sector(sadly really short, but the funnest gameplay ever)
-Nintey Nine Nights (kinda a shitty DW ripoff, but completely over-the-top moves)
Remember games that werent on CD's? (well maybe not since the PS1 and all that can be considered retro) anyway I am wondering what experiences you all had with the old school gaming era?
This modern era of gaming is okay, but with a focus on multiplayer gaming, we face lacking plots, replay value is only as good as the multiplayer, and many games simply suck balls. There are a few exceptions but the latest games have left me with a deep wound in my wallet and a let down feeling. Halo Reach was okay, final fantasy 13 was an abortion, brawl was terrible, and Force Unleashed 2 was too short and the plot sucked.
I would like to unite all the old school gamers out there who can recall unwrapping their SNES, Genesis, Nes, Jaguar (poor bastards), and god help them...3D0. Those were the days.
Blood + is about A young Girl who later finds out that she is a Vampire. She has to fight her twin sister to save all humanity from total destruction. ( ITS REALLY GREAT)
This show was on Adult Swim, It's has a wonderful story line and has nice action, similar to InuYasha. The show Is just as great as Kenshin and Yu Yu Hakusho so it would make sense to line the show up with them on weekends, plus its a 50 episode series so it would fit perfectly in that line up, BUT if you want my true HONEST opinion, I think it should be shown everyday because it's such a great show, but that'll ruin it so I'll go with the more logical idea and Show it on weekends. (just to keep alive for a long period of time)
Take a look at the video of above, Creepy but Interesting, Im sure the viewers are gonna get HOOKED quickly.
Right, well on occassion some of our members have tried to use an IRC client like mIRC to connect to chat, but have been met with a lot of complications. Usually having trouble understanding the interface. However Pidgin is a free IM client that allows you to log into multiple IM servicees at once, including IRC. It's also pretty easy to use, so here's how to get you started!
First, of course, you'll need pidgin. I've used it for AIM, Yahoo!, and MSN for quite some time now, I like it a lot.
Next, after you've installed pidgin, you'll need to set up an account. Start by clicking the "Accounts" menu.
Then select "Manage Accounts"
Now click "Add"
Under "Protocol:" select "IRC". Then, of course, put in your uStream username. In the "Server:" field type in "chat1.ustream.tv". Finally, your password. Now click "Add".
Congrats! You're all set up! All that's left to do now is join the chat! Under the "Buddies" menu, select "Add Chat..."
Select your IRC account from the "Account:" drop down menu. (The only account for first time users more than likely) In "Channel:" enter "#toonami-after". Leave the "Password:" and "Alias:" fields blank. Whatever default "Group:" you have is fine. Click "Add".
Now this should appear on your buddy list. Double click and...
If this is what you see (after maximizing the window) you're done. Enjoy!
That's really all there is to it.
Well since the flash IRC client (I started this earlier today) is down and Pidgin is my main IM client, I decided to check out its IRC capabilities. It's really plain and might be too simple for a few, but it is really easy to use and it fits the IRC windows in with all the others giving it a clean look. Also each step reflects to the picture below it.
1. Click on Accounts, then Manage Accounts. I already had my account created, that is why it's already listed.
2. This window should now appear. Click on Add.
3. Another window will pop up. Click the drop down box where it says Protocol, select IRC.
4. Now we can enter in some settings.
Username: This is the name you registered with Ustream (the default chat name you normally use) to chat.
Password: This is your normal Ustream password that you have always used to chat.
Then you can check Remember password so you don't have to enter it in every time.
Local Alias: This is how your name will appear to yourself.
After you've filled these out, click Add. It should take you to the main window and it will connect to the Ustream IRC server. It will appear as if it didn't do anything though, anyways on to step 5.
5. So on the main window, click on Buddies then Add Chat.
6. This window should appear. Make sure the Account drop box has your IRC one selected.
Password: Don't need.
Alias: I would just put your default chat name.
Group: This is just for your Buddy List organization, you can just keep it default.
The check boxes are user preference. For me I leave both unchecked. If I want to join the chat I would double click the icon and if I want to leave, I simply close the window.
Now click Add.
7. Now you should have a listing for the chat, it's listed just like a buddy. Simply double click to open.
8. Start chatting. It fits in the normal IM windows as you can see I have two AIM tabs along with it. Pretty niffty if you ask me.
This guide was created to cure my boredom. I actually prefer the flash client on the website for whatever reasons. I guess I'm use to the atmosphere of chatting on it.
Also I just noticed Sailor already has a couple fancy tutorials, now I feel like a sheep but I already made the post damnit >_>.
NOTE:THIS SUGGESTION IS FOR THE RISING SUN SCHEDULE ON THE WEEKENDS
Jackie Chan Adventures is a show that first aired on the kids WB in 2000 and ran until 2005
Plot:Jackie Chan is an archaeologist who becomes a secret agent, who's mission is to collect 12 magic talismans. Each talisman has a different animal on it and also gives the user a different power depending on which one is used(Example: Dragon talisman gives the user the ability to spit fire,and the snake talisman gives the user invisibility). During his journey Jackie has to deal with an evil organization known as "The Dark Hand" who wants to collect all 12 talismans to resurrect the demon dragon Shendu, who promises them an ancient treasure if they are successful. Jackie's Uncle and Niece, jade help him out on most of his adventures.
Link to the wiki: http://en.wikipedia.org/wiki/Jackie_Chan_Adventures
Link to the opening intro: http://www.youtube.com/watch?v=CzLL3iNgdN8
Link to an Amv about Kung Fu Fighting: http://www.youtube.com/watch?v=_bVFPPHl_vg&feature=related
I like this show mostly because of the story, but all the fight scenes are really well done. The animation is good, and it has a lot of good, running jokes. And also, all the characters are great. I think this show would make a great addition to the Rising sun, on the weekends. I don't think we really need an hour of beast wars, so i think replacing one episode of best wars with this show would be a good idea.
I am writing a fantasy setting which I may in a book so I am deciding to post my classes and history ect. here so others my comment on them or add to them.
So far only mapped out the Gravelands and some of the Graveland classes.
Mage Of The Shattered Mind (Non-Graveland): The mage of the shattered mind used to be a sane, rational, intelligent being, usually a being researching magic. During its many delves into ancient tomes and prophesies it had found a secret, one that binds the earth and all live in it together. This truth is so horrible the being retreats into its own mind, falling into a safer world if its own creation rather then face the truth. A debate rages about the secret, if it is one secret or many different ones.
It is said that one must have nothing left to lose before one can see the truth. The Mage of the Shattered Mind is special in that their insane ramblings can take on an almost prophetic sense of truth. Many say they the god of truth speaks directly to them. The mages show moments of lucidity but mostly ramble on and on in riddles. Mages of the shattered mind have the ability to cast magic that breaks the very laws of physics, reality and magic itself. However, they lack (or at least seem to lack) a will or ability to control these powers so their magic seems to be random instead of intentional.
And then he rode off, quite dramatically so, into the sunset on an invisible bike. - Annotated Oddities Of The World
Necromancer: The necromancer is less single person then it is the entire make up of an entire army. A necromancer has the ability to control death itself and, in doing so, it controls life. A necromancer calls upon souls of the Death gate to inhabit corpses which the necromancer can control like a lifeless, macabre puppet show. A necromancer can control a number of puppets in relation to its spell power. The stronger the necromancer is, the larger army it can control. Many necromancers have tried to control more beings then they could handle. They could only watch as all their incantations and intricate hand gestures failed before their horde descended upon them. Another limitation of the necromancer is they can only reanimate things they have personally (or their puppets) have killed.
This magic, however, comes at a price. Necromancers can only come from living beings. The use of this dark magic comes from the life force of the caster, the stronger the spell one is able to cast the more flesh is killed. Soon the necromancer inhabits a body in between life and death, complete with rotting flesh and bulging, discolored orifaces. A necromancer that has all his skin turned to necrotic, rotting flesh is an adversary to be feared. Nothing inspires fear more then a
half dead robed being with a legion of lifeless puppets behind him.
Did we just pass a graveyard or are you just exceptionally unhygenic? - Famous last words
Shadowman: The Shadowman is a being to be both feared, respected and praised. Through a secret and dark ritual, an aspiring Shadowman calls upon something in the darkness to infuse him. In payment for the pure untapped power of nothing the shadowman makes a pact to do the shadow's will. This pact works out perfectly for both because the nothing usually asks that the shadowman undoes as much life as possible to increase the nothing there is. Still, the shadowmen are loyal to their race and other shadowmen.
The shadowman, having already undergone training in the dark arts will be able to become one with the darkness after the ritual. Far more then invisibility, the shadowman is able to become and control darkness. Light is the shadowman's worst enemy, however strong shadowmen have been known to control a strong enough darkness that it could absorb light effortlessly. Weak shadowmen can control an intangible darkness with stronger shadowmen can control very physical, very real tendrils of darkness.
And darkness enveloped him, folded itself onto him. And if he was lucky, incredibly lucky, he would see the smiling face of nothing come to claim him before he joined it. - The Shadows Past, Kiyoge Rannus
Dread Talkers: Only for the dread talkers can words truly be considered weapons. As they speak their words carry a weight on them with the ability to inflict fear, pain, wounding, confusion and even death! It if for this reason that the dread talkers mainly stay silent. Even though they can control what they want their voice to inflict, speaking for a dread talker is considered an act of aggression. It is because of this that Dread Talkers have created a completely hand based language that other dread talkers and non dread talkers could learn.
The dread talkers cannot only talk to the living but also the dead. By gaining a part of a dead being (skin, nail, tooth, personal possession) the dread talker can call that beings spirit back from the Abysmal realm. The spirit is not always talkative, however the dread talker makes friends in the underworld. These friends are great sources of information.If a dread talker ever got a hold of a bone or tooth or Artha'nac the doom being who knows sort of hell the talker could unleash on the world.
"King Aldion, I've locked all the doors like he commanded." "Who commanded?" "The guy with he broken muzzle."
Contributed By: Heresy
The Stolpern are the bulk of all the Abyssal melee forces. They are the souls of fallen warriors, with strength proven worthy of a second chance. Skeletons of those dead in the Abyss are bound by ties of darkness. The warriors past are present in instinct and purpose, but no memories or personality is brought back. They are fighting machines already dead.
The Stolpern were created by the souls that never rest. They were once men of fighting force that were not laid properly to rest. Pits of fire rest in the eyes and mouths of the skull, their purpose simply to serve the command of the darkness. Bones caught by the mist assemble as they once were, sometimes not in the same order they fell in. The darkness wraps bones like muscle once did, making a resilient, thick layer of force that protects the bones and drives them forward. A warrior’s instinct is preserved, fighting in the manner of the collected knowledge of death. Those that died from mistakes have learned, and those bested by numbers have shared their knowledge, making the strategist unneeded. Every Stolpern knows the plan and has a countermeasure should the plan fail. A hive mentality preserved in them follows the Demon knight into battle, the dark masses behind Knights only lit by the fire in their eyes and breath.
When the dead rise, there is no hope for the living. The Siege Of Dru An
(My Variation) Stolpern - living:
While the stolpern are mainly used as cannon fodder, there is another type of Stolpern used to more constant and open warfare. These stolpern are warriors who have died, gloriously so, in combat whose deeds caused whichever god controls them to give them a second change. These Stolpern are not mindless automatons. They are thinking, feeling, strategizing undead.
These stolpern cling to a second chance to become alive again. All that is required of them is that they fight. If a reanimated stolpern does not fight for a while his body decomposes until he truly died again. If they do fight not only can the stolpern stop the degeneration of their bodies, but they can also regenerate themselves. With enough killing and bloodshed they may once again become truly human again. Of course, this only counts if they are fighting their enemies. Killing anyone who is considered a friend causes even quicker degeneration. No one knows why that is but scientests speculate that the living stolpern are the souls of the dead brought back by Ancestor Worship to protect their homeland in its time of need. To cause damage to that homelands people would be to weaken or even sever the magical ties that are keeping them alive.
Look, I don't care what you've heard. I don't eat peoples brains. There's never enough to get full on. Michel Tanion
Imbueer: At a time of vicious war when individual body parts were plentiful and intact bodies were rare a group of necromancers found their magic less and less useful. They had to come up with a plan. After much research and testing the Imbueer was created. The Imbueer has the ability to cobble together a being out of individual body parts, granting it life from nothing. Such beings can be made to specification, having the desired amount of talons and teeth and heads and arms as is wished by the caster. These golems are bound to their Imbueers life force, making even reluctant spirits fight to save their owners life if only for self preservation.
Imbueers are not only limited to body parts but spirits also. As crafters, imbueers have made some of the greatest Gravelands weaponry by binding the dead souls of warriors and worthy opponents into a soul gem and then crafting an item with the gem. Because of the need for a spirit to be trapped as soon as it leaves the body it means a Imbueer must be present when an animal or being dies or must buy a soul.
It must be a joke, not even I can create something that ugly. Old Embueer Saying
Chaos Mage: Chaos in order, order in chaos, this is the motto of the chaos mage. The chaos mage can see patterns in complete disorder and make the best of such situations. They thrive on unpredictability and confusion. A chaos mage's power comes from the feeding of souls to their Goddess.
A Chaos mage's magic is much different then traditional spell casters. The Chaos Mage's magic seems to come and go as it pleases. It has been said that the Chaos mage does not actually cast spells, they merely tug on an invisible thread connecting chaos to order thus releasing its power. The Chaos Mage is well honored in the Graveland's army for their ability to cast such large and terrifying spells. Hurricanes from nowhere, spots of darkness that damage enemies fifty feet to the left and mind illusions project a fake, created reality into their mind for a time all serve to confuse, demoralize and defeat the enemy of the Graveland's. The Chaos mage's is exceptionally complicated to connect with. Their need to create chaos leans into their social efforts usually having the Chaos mage pepper their conversations with non-sequitirs.
"These people and their plans. I pity them. They do not have the ultimate freedom." "What is the ultimate freedom?" Makin simply flipped a coin. - Makin to Ural, Conversations Of Chaos
Demon Knights: A Demon knight is not, as the name implies, a demon knight. It is instead a specially trained knight in the hide of a demon. The Demon knight is at the front line of Graveland's melee combat. Charging into battle, the blackened hides of their foes staring down their enemies as weapons made out of the bones and spine of the demon hack and slash their enemies.
Demon knights are trained to be the most elitie of warriors in the Gravelands. They spend every second of every day increasing their martial prowess. When they graduate from their training they are sent through the Death gate into the Abyssal with no armor, weapons or supplies. The knight must venture forth, live off the land and slay a demon to represent the knight's toughest battle. When this is done they must drag the carcass back to the Graveland's and create armor and a weapon out of it. This armor is then enchanted to be bond with the knight. The armor grows with the wearer and augments the knights strength. The knight may not change suits of armor unless his kills an even stronger demon. The armor serves as a warning: I have killed this demon before, what chance do you have? When not protecting the Gravelands from the Abyssal or serving in her army, they are traveling, testing their mettle and gaining riches and artifacts for their kingdom.
"Many claim they will follow their commanders to hell and back. We do not." "Why not?" The recruit asked. Ashton waved his hands over the dead landscape "Because we are already there."
Places: The Graveland's
The Gravelands border Abyssal. The Gravelands used to be a race of proud and noble warriors, doing their duty to the civilized lands by building a great wall around the Death gate and beating back the Abyssal lands warriors. Sadly, their help wasn't appreciated. They watched as other regions grew in trade and prosperity. They watched other regions grow large standing armies and even threaten them as they struggled to survive. There was an answer: Dark magic. By decree of the council any magic dealing with re animation, souls or death was called dark magic and outlawed. However, with the power of necromancy the people of Kannon could create an strong army with no need to feed, no need for weapons or supplies and no fear. They could finally be safe. When the other regions got wind of the secret tests and research going into the use of dark magic they were livid and afraid. They charged Kannon with conspiracy. Before the council the people of the Graveland's asked for help. Soldiers, food, money, anything so they could survive without need of dark magic. They were laughed at and called traitors, cowards and, even worse, weaklings. It was the last straw.
As soon the king had gotten back from the council he opened the Death gate and stared into the Abyssal. A rush of energy greeted him as his lands and people changed. Where there were once forests there were now bogs, where there were once blue skies there was only darkness. The Abyssal, however, does not make allies as wave after wave of demons and demigods attempted to enter this realm. The gate was shut but the power was unlocked. A war, aptly named the Heresy Offensives, was waged against the Graveland's but with their newfound dark magic they completely shocked and destroyed the combined armies of the regions. Since then tensions have eased. The Graveland's view the other races with contempt. They still guard the Death gate, but only out of self preservation.
"Sir, we have reached the enemies shores but there seems to be some mistake." "And what mistake would that be?" "The people we came to kill . . . their already dead." - Random Soldier To Jodo Greene on the Heresy Offensives
ok im not sure but it looks... greek o_o
seriously wierd... ill post a screencap but man ._. was fine a few minutes ago so i come back and WHAM its freaking in.... GREEK o_o